Games Need Everyone
Gamebreaking Studios is a work environment that is safe and healthy for people of all identities, cultures, and experiences. Diversity, equity, and inclusion make communities and games better. Representation comes through in our work and leads to the games we make being more creative, expressive, and fun for everybody. All team members are committed to accepting each other, listening to each other, and improving our work environment wherever possible.
Our Mission
We believe that communities are the most powerful way for people to grow.
And games are the strongest community-building force on earth.
Your games, our games, their games…
As long as they create more secret handshakes, more “Are you ready for tonight's…”, and more people chatting over lunch, then we want to help make them.
Our Values
We are defined by the choices we make, especially the tough calls with unknown outcomes. Our core values are the razor we use to make difficult decisions.
Take Responsibility
...for our own actions, for our team, and for the people our work impacts. For our failures, yes, but also for the duties that come with success.
Raise The Tide, Not One Boat
Improvements for one person, team, or even company miss the multiplicative effects of a better ecosystem. We play to win but collaboration and openness yield better results than competition and secrecy.
Ambitious Goals, Disciplined Execution
We set the bar out of reach, but we're confident we can get there. We put in the work required to be well-informed, and we take the disciplined path to achieve difficult goals.
Design For People, Own Your Craft
Success is measured by the end-user, and it's most elegantly achieved by builders who treat their work as a craft. The best products are made when builders and users work closely together.
We Play Together
Multiplayer games of all shapes and sizes are our DNA, and we believe in knowing our audience. Playing games together makes our games better, our teams better, and our workplace better.
What are you waiting for? Grab a controller and come join us!
Meet The Team
Dru Erridge
Co-founder & Engineering Leader
Dru comes from Riot Games, where he was Tech Lead of the Player Behavior team working on the distributed systems behind matchmaking, game flow, and disruptive behavior detection for 100 million users in League of Legends. Before that, he directed the 50-person development team behind a hybrid RTS-MOBA built in Unreal called The Maestros. To derail his conversations, bring up classic RTS games, TDD, or the Rust programming language.
Sean Saleh
Co-founder & Head of BespokeCI
Sean comes from Microsoft's Azure cloud team, where he managed a fleet of thousands of servers worldwide. He loves working deep in the organs of distributed systems. Start talking to him about security, automating all the things, or keeping massive backend systems online, and he won't stop. In his spare time, you can find Sean outside, climbing up a wall.
Taylor Hellam
Co-founder & CEO
Taylor worked as a software engineer on an R&D team at Disney. While there, he was awarded nine patents for the development of innovative new products. Most recently, he built the backend for Disney's voice platform on Google Assistant. Check it out by telling your Google device "play Mickey Mouse Adventure." It isn't easy to find him without a cup of coffee in hand, but he'll put it down if you ask him to play some video games.
Mulan Blum
Engineering
Mulan joined Gamebreaking after graduating from Ohio State with a degree in computer science engineering and a minor in linguistics. After taking some game design courses, she gained a passion for coding games. In her free time, you can find Mulan playing ukulele or crocheting.
Kyla Wong
Engineering
Hailing from Western Canada, Kyla found her passion for developing games during university where she studied computing science. Upon graduating, she worked as a freelance Unity developer before joining Gamebreaking. She loves chatting about game design, for both digital and tabletop games, as well as books of any genre. In her free time, she can be found reading, playing games with friends, or hanging out with her cats.
Wesley Elmer
Technical Designer
Wesley, unable to choose between her passions for programming, communication, and art decided to exercise all three by pursuing a degree in game design from Champlain College! After many team projects, an internship developing medical equipment, and four years of school Wesley continued chasing her passion by joining Gamebreaking Studios as a Technical Designer. When not trying to write code and documentation simultaneously, Wesley can be found playing guitar, playing chess, and running around every museum she can find (quietly of course.)
Mia Bergeron
Engineering
After kicking off her career at Google and Facebook, Mia decided to follow her love of games to a local game studio before finding herself at Gamebreaking. Her passion lies in developing scalable backend services that empower studios to create inclusive games and vibrant communities. In her free time she enjoys crocheting whimsical creatures, watching the latest (and most horrific) horror movies, and teaching her dogs new tricks.
Andre Duvoisin
Head of Co-development
Andre's passion for making games started back in middle school, when coding up a game with friends solidified his future forever. The born and bred Texan ventured off to the University of Southern California before snagging a gig at Blizzard Entertainment — where he worked on mobile apps, Battle.net, and the World of Warcraft website, serving millions of players worldwide. Odds are, if he's not out stand-up paddleboarding, you'll find him bouldering, skiing, or munchin' on some good ole Texas barbecue.
Eric Kilkenny
Quality Assurance
Eric comes from working Quality Assurance on games such as Destiny 2 and Tony Hawk’s Pro Skater 1+2 Remastered. His background is in Game Art and Quality Assurance, allowing him to have a wide array of skills when working on a project. Eric takes a lot of pride in making sure that when you play a game that he has helped create, you are going to have a smooth and fun experience. Very excitable, so be wary when talking about a cool game idea or one of his favorite subjects, such as Star Wars, Baseball, or D&D. He will have a lot to say.
David Lesnefsky
Engineering
David started his career at Blizzard Entertainment where he worked on the World of Warcraft website and was a founding member of Engineering Foundations. His interests in software development include designing scalable backend web services, managing cloud resources, and being an advocate of Agile best practices. His favorite hobbies are volleyball, skiing, woodworking, and soccer.
Raymond Kim
Studio Operations
Before joining Gamebreaking, Raymond worked in Event Operations and Accounting. Majoring in Economics with a focus in Game Theory, he's always been passionate about corporate strategy and the Keynesian Beauty Contest. In his free time, you'll find him listening to music or watching combat sports.
Camilo Zambrano Votto
Engineering
Before joining Gamebreaking, Camilo worked in the cyber security and educational software spaces (Blackboard). Camilo is a big fan of games such as Titan Fall 2 and Undertale. He also enjoys creating pixel art and having book discussions. Additionally, Camilo is passionate about obscure programming languages, such as "BF." If you ask him about it, he could go on for a while, so be warned!
Graham Haphey
Engineering
Graham began his career as an Officer in the United States Air Force before leaving to pursue a passion for software development. More recently he has been a Unity engineer working on tools, UI, and gameplay for client-side development projects. Interests outside of game development include mountain biking, reading, and playing boardgames.
Cai Glencross
Engineering
Cai's experience focuses on building low-latency high-availability backend services at a massive scale, most recently for Amazon Prime Video. He is excited to take that expertise and merge it with his passion for game development, a field he's loved since he sold his first game back in sixth grade! When he's not heads down coding, you can find him scoring tries on the rugby pitch, rolling 20's at the D&D table, and of course playing videogames!
Truitt Savell
Engineering
Before Joining Gamebreaking, Truitt worked on CI/CD and Infrastructure at Apple for the Webkit/Safari Project. Truitt started his software engineering journey because of a love for videogames and a desire to be a part of making them. In his free time, you can find him building and painting miniatures for tabletop games, tinkering with 3D printing and playing many videogames.
Benjamin Teng
Engineering
Before joining Gamebreaking, Ben worked in a wide array of fields including computer-chip design, fintech, adtech, and robotics. Most recently, he worked on the cloud services for a robot companion named Vector. When he's not actively making/drinking espresso, you will probably find him playing video games, board games, beach volleyball, or sketching.
Tim Stair
Engineering
Tim comes from a varied software engineering background that includes creating media management/processing services, developing social media features, and working in the thrilling world of barcode scanners. He also worked on a team developing video games for Electronic Arts, Activision, Crystal Dynamics, Disney Interactive, and Zynga. You can distract him by asking him to tell a tale from his career. When Tim is not playing video games he may be found reading a book (or comic) or rewriting a board game manual to fit on a single page.
Robert Kavert
Engineering
After graduating from UC: Santa Gruz Game Design program, Robert began teaching Game Development and advancing down the path of Unreal supporter. Specializing in multiplayer gameplay systems and designer tool creation, he spends his free time practicing his Protoss macro, buried in the pages of science fiction, and absconding to see abandoned and definitely cursed places.
Jay Spang
Engineering
Jay started in the video game industry play-testing games for the OG Xbox. Since then, he's bounced in and out of the games industry, helping to ship titles like Forza, Destiny, and New World while also working on more mundane things like websites and mobile apps. In his free time, Jay plays saxophone for local community bands and throws boulders at Korok heads.
Thomas Scott
Engineering
Thomas graduated from Middlebury College in 2015 with a degree in Computer Science & Theatre. Diving right into video games, he's worked on everything from: 5 person development teams in the micro indie environment, to Star Wars and the Sims 4 with gaming giants like EA and Zynga. He thinks he's found his real home at Gamebreaking Studios, though (the perfect size company). He's actively trying to make the video game industry a better place for Queer / LGBT folks; we all belong here and there's truly space for everyone.
David Boileau
Engineering
David began his career in advergaming and porting, working on various EA Sports titles for PC, Nintendo DS, and Wii with a focus on Gameplay and UI. Through the years, he developed an expertise in UI/UX in the AAA space on the Batman: Arkham series and Tomb Raider, and has been in senior leadership positions for over 10 years. In his spare time, David is an avid musician and can usually be found behind his drum kit or jamming with one of his bands.
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